By that time, you probably won’t even care, and will just be glad you won’t have to go through another level of killing innocent people and then finding the exit. Things culminate with an ending that’s as ridiculous as you’d expect. Developer Destructive Creations did a nice job using sparse colors for effect, but that means little when the game isn’t fun to play. The process of shoot, scoot, and execute among a limited set of enemies becomes exceedingly rote and boring, with the repetitive environments doing little to break up the monotony. The overbearing problem is that you are never given anything interesting or new to accomplish. The twin-stick aiming, moving, and shooting aspects are fine. I felt more villainous when I trapped an unfortunate Sims character in a room with a barbeque than I did going up against the police in Hatred. It doesn’t feel emotional it feels mechanical. But after the first level, you’re just going through the motions and moving on, unphased by the umpteenth time you see the same stabbing animation (I recommend turning these off for better game flow in the options). Since health regeneration is tied to grisly executions, civilians become your health pack pickups. Hatred tries to be more in-your-face with its violence by forcing you to engage. The game takes itself extremely seriously and has plenty of extremely violent content and murder, but it ends up feeling more like camp you’ve probably seen this kind of thing before – and decades ago, at that. For all of the shock and hullaballoo following its path toward release, Hatred is nothing special or particularly egregious in the world of video game violence, except for the fact that it relies on that violence alone. While the concept behind Hatred begs for controversy and outrage, you will be hard pressed to care. Armed with an armful of expletives and some ammunition, you set out on your quest to take out as many people out as you can in a blaze of blind rage. Humanity has wronged you for the last time.
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